Titel: Serious Games und ihre Rolle in betrieblichen Aus- und Weiterbildungen – eine Metaanalyse
Verfasserin: Victoria Habach, BSc
Universität: Karl-Franzens-Universität Graz
Abgabe: März 2020
Communication, Media, Sound and Interaction Design 2019
Titel: Serious Games und ihre Rolle in betrieblichen Aus- und Weiterbildungen – eine Metaanalyse
Verfasserin: Victoria Habach, BSc
Universität: Karl-Franzens-Universität Graz
Abgabe: März 2020
The panel AI x Ecology deals with the question how technology can influence our environment and ecology. I have often asked myself how sustainable technology, internet use and especially streaming is and how we can use technology to live more sustainable. In her talk „Computational Sustainability: Computing for a Better World and a Sustainable Future“ Carla P. Gomes gives an insight into her work and explains what sustainable development means.
In their lecture Anastasija & Martin Lesjak introduce their architectural office Innocad and their product design studio 13&9. Their office is in the Golden Nugget in Graz and their team is transdisciplinary and have a holistic approach for every project: architecture, interior design, product design, sound design & research.
Here is a short summery of the other International Design Discourse lectures.
In her lecture Work Work Balance Saskia Schmidt talks about her path to self-employment. Everything started with a design education in her hometown. In order to learn more about creativity she starts studying Information Design in Graz. During her study she discovered that she’s most interested in Branding.
Andrey Sudarikov is a designer from Moscow. He is the founder of the company PlayDisplay, which mainly realizes VR/AR projects and interactive installations. A few days before his lecture we had the possibility to vote on three of his projects, he then talked about.
For this blog entry I decided to read the paper „Border: A Live Performance Based on Web AR and a Gesture-Controlled Virtual Instrument“ by K.Nishida et al.
https://www.nime.org/proceedings/2019/nime2019_paper009.pdf
I chose this paper because I personally really enjoy going to concerts and live performances and the idea of having the audience interact with the performer immediately caught my interest. For this project an AR Web Application was developed. Web – because every participant can easily access it without downloading anything. „Border“ allows performers to record their movement, which is repeated/played in the AR environment afterward. In order to control the sound gesture tracking by the Kinect was mainly used. The performer is able to switch between selection mode, where a virtual instrument can be chosen and play mode. The audience had the possibility to access that videos via the web application at five AR markers on stage – big enough (1m x 1m) so even people in the back can access them .
The following video is an example of how Augmented Reality is used for employee training at BMW. Something I have not seen before – they included other media like images and videos to explain complex situation better, in there training simulation.
My first blogpost was called „Designing for VR“ – but currently I’m not sure if Virtual Reality is the right term but rather Mixed Reality.. To be honest I’m not sure yet but hopefully I’ll find out in my further research.
This year the European Youth Award (EYA) Festival under the theme „Watch out: Europe on fire“ took place at FH Joanneum. On November 28th we had the possibility to attend the conference of this years winners, where ten groups of students/startups pitched their projects.