Lecture #4 – Florian Doppel Prix

For the second lecture, I wanted to write a review of, I chose “Is it art or can we toss it”, from Florian Doppel Prix.

He was speaking about many challenges he’s had over the past 20 years, working with different teams and team members with different background knowledge, but mostly linked to media and sound art. He referred to different projects, thus he mentioned many artists, designers, programmers, media editors, etc. While watching this lecture, I noticed that in the reality your job is not isolated from other people and other professions, especially when being a creative individual, and you have to cooperate and communicate with a lot of other creatives every day, to successfully finish the projects you are working on. As he mentioned more times, it can be stressful and messy, to work in such an environment, but nothing is easy, and everything is manageable.

He was also showing some interesting technological devices, like robotic drawing machines, which print out force fields onto canvas, also as a part of the installation he worked on. So I think we were able to get meaningful insights, about what happens behind the scenes, when it comes to a realization of the project.

After watching this, I really got the impression, that planning an exhibition is not a straightforward thing, since unpredictable problems can happen, and this is why I believe it is important to have every kind of experts in your team, since you are not able to solve every difficulty alone. As Florian has said, planning itself can be boring and exhausting, but it is also fun in a way, as it is a challenge for everyone included in the project, and it is crucial not to forget to use creative thinking in problem-solving, over and over again.

It became clear to me, that the main thing which is going to keep your exhibition alive is counting on all aspects of perception while designing it. Especially interesting, I would say, is combining acoustic elements with interactive installations, as they did in a project for Niederösterreichische Landausstellung in 2017, which includes interactive touch wall and the sensors behind the graphics, which triggers map projection with animations.