Designing for VR – How to use VR for employee training

VR has been around for years – but somehow it has not fully established yet. Nevertheless, new VR glasses and technologies are constantly developed to make it accessible for the general public. You know it is going to be something big in the future, when companies like Google, Facebook and Microsoft invest millions into the development of VR technologies. As a consequence, UI/UX designers also face new challenges because as Hudelson (2017) says „We’ve all grown so used to designing for rectangles because every viewing device is a rectangle. When you’re in immersive 360 space, your environment is boundless.“ Therefore, the following questions arise:

  • How to design a UI for a virtual space?
  • How to create a positive User Experience?
  • Which tools can be used?
  • What else must be considered?
  • and many more…

In order to limit this topic, I want to focus on employee training. Most people will go through some work-related training at some point in their life. Incorporating VR can have many positive aspects. Risky or dangerous situations can be trained safer, it can increase employees’ confidence and knowledge/skills as they have the possibility to practice more often and it also will reduce the costs for training in the long run. VR for corporate training is actually not completely new. It has already been used to train doctors and surgeons as well as pilots and military personnel (Thompson, 2019). How VR Interfaces have to be designed to be most efficient and support employees in the best possible way? How do you know it is efficient?


Thompson, S. (26.07.2019). VR for Corporate Training: Examples of VR already being used. Retrieved from:

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