AI x Ecology

The panel AI x Ecology deals with the question how technology can influence our environment and ecology. I have often asked myself how sustainable technology, internet use and especially streaming is and how we can use technology to live more sustainable. In her talk „Computational Sustainability: Computing for a Better World and a Sustainable Future“ Carla P. Gomes gives an insight into her work and explains what sustainable development means. 

Border: A Live Performance Based on Web AR and a Gesture-Controlled Virtual Instrument

For this blog entry I decided to read the paper „Border: A Live Performance Based on Web AR and a Gesture-Controlled Virtual Instrument“ by K.Nishida et al. 

https://www.nime.org/proceedings/2019/nime2019_paper009.pdf

I chose this paper because I personally really enjoy going to concerts and live performances and the idea of having the audience interact with the performer immediately caught my interest. For this project an AR Web Application was developed. Web – because every participant can easily access it without downloading anything. „Border“ allows performers to record their movement, which is repeated/played in the AR environment afterward. In order to  control the sound gesture tracking by the Kinect was mainly used. The performer is able to switch between selection mode, where a virtual instrument can be chosen and play mode. The audience had the possibility to access that videos via the web application at five AR markers on stage – big enough (1m x 1m) so even people in the back can access them .

Designing for VR – How to use VR for employee training

VR has been around for years – but somehow it has not fully established yet. Nevertheless, new VR glasses and technologies are constantly developed to make it accessible for the general public. You know it is going to be something big in the future, when companies like Google, Facebook and Microsoft invest millions into the development of VR technologies. As a consequence, UI/UX designers also face new challenges because as Hudelson (2017) says „We’ve all grown so used to designing for rectangles because every viewing device is a rectangle. When you’re in immersive 360 space, your environment is boundless.“ Therefore, the following questions arise: