Ich habe mich für das Paper: „Vrengt: A Shared Body-Machine Instrument for Music-Dance Performance“ von Ça ̆grı Erdem, Katja Henriksen Schia und Alexander Refsum Jensenius entschieden, da mir die Thematik Interaktionen zwischen Tänzer und Musiker interessieren.
For this blog entry, I’ve taken a look at the paper by Samuel Thompson Parke-Wolfe, Hugo Scurto and Revecca Fiebrink on Sound Control: Supporting Custom Musical Interface Design for Children with Disabilities. I was immediately attracted to this topic, as I would like to work on the design of an application for children on the autistic spectrum as part of my master’s thesis.
This space is an invitation. To experience this moment, quietly. To sit and enjoy. To expand and recharge. To find stillness in meditation. To connect with yourself and the surrounding world. To observe the feelings in your body. To explore your depths. To give yourself permission to stop. To discover what quiet means to you.
The twenty-first century is characterized by technology and hyper-connectivity. It is also associated with constant distraction and activity, whether through highway billboards, television, smartphones, computers or social media. In comparison, quiet spaces free from any distractions have become rare. So the question is: Where is The Quiet?
After reading threw some papers in the proceedings archive I decided to go deeper into the MicroJam of Charles P. Martin and Jim Torresen. It is about a mobile app for sharing tiny touch-screen performances, which I tried out by downloading it.
“Touch-screen performances are limited to five seconds, instrument settings are posed as sonic “filters”, and past performances are arranged as a timeline with replies and layers. These features of MicroJam encourage users not only to perform music more frequently, but to engage with others in impromptu ensemble music making.” I very liked the simple concept of drawing a random shape and getting an auditive feedback from this application. The world section provides the sound drawings of other people while the user can draw by himself in the jam! section. Also the possibility to change the colors of the lines, the background and the sound itself makes the usage more attractive. Other users’ apps automatically download their friends performances, to which they can listen and reply, which makes it more interactive.
The present version of MicroJam is an iOS app written in Swift with web backend provided by Apple CloudKit. The main screen consists of a list of performances downloaded from other app users. These can be selected, played back, and used as the basis for reply performances. New performances can be created by selecting the “+” symbol. The jamming screen then appears, allowing the user to record a new performance. A number of sound schemes can be selected for the performance. As of writing, these consist of a simple theremin-like sound, a keyboard sound, a Karplus-Strong modelled string sound, and a drum set.
Haptic interfaces have untapped the sense of touch to
assist multimodal music learning. We have recently seen various improvements of
interface design on tactile feedback and force guidance aiming to make
instrument learning more effective. However, most interfaces are still quite
static; they cannot yet sense the learning progress and adjust the tutoring
strategy accordingly. To solve this problem, we contribute an adaptive haptic
interface based on the latest design of haptic flute. We first adopted a clutch
mechanism to enable the interface to turn on and off the haptic control
flexibly in real time. The interactive tutor is then able to follow human
performances and apply the “teacher force” only when the software instructs so.
Finally, we incorporated the adaptive interface with a step-by-step dynamic
learning strategy. Experimental results showed that dynamic learning
dramatically outperforms static learning, which boosts the learning rate by and
shrinks the forgetting chance by 86%.
I chose this paper, because I am music teacher. Further
was my bachelor thesis about the learning of the Diatonic Accordion in Digital
Age. I noticed that learning an instrument independently is really an
advantage, also to be flexible in time, but there was no checking, if the musician
is playing correctly. I do not mean the right score, but rather the right
attitude while playing the instrument and the correct technique. I criticized
in my thesis that learning an instrument only via Video without any checking tool,
for example an interactive-haptic instrument, is not the best way of learning
an instrument. Traditional Learning would be in this case always better, because
of getting feedback and hints for a better performance.
Now with the invention of this interactive-haptic
instrument we come closer to our image of distance learning with good quality. For
sure, this is not the end of the invention. In best case it will develop to a
smarter and multifunctional concept, useable for more instruments. Critique: This
haptic flute is an extra built instrument with all its features, but there are
also people, who buy a flute, and did not think about the learning method
before. Or people, who change from Traditional Learning to Haptic Guided or Adaptive
Learning. In most situations they will not buy another instrument, so the
solution would be a wearable interface or an interactive-haptic
interfaceto readjust on the traditional instrument, for example on
the flute. I think to buy generally interactive-haptic instruments is for our
society just now not the first choice. Maybe because the image of a specific
instrument gets destroyed or the image changes to a new instrument. It is often
a reason to learn an instrument because someone likes the form or the characteristic
looking of it. Underneath the interactive-haptic flute can be compared
with a traditional flute. It is very clear, there are two different
instruments. The common flute looks much more beautiful and attractive. I think
that for musicians the looking of an instrument is very important and a part of
their personality, it would be very difficult to change this specific image of
an instrument, which exists since 1000 or several hundreds of years.
Figure 1 Thomann.deFigure 2 The overall design of flute device.
Beside above aspects the interactive-haptic instrument
is still an invention in a positive trend concerning Haptic Guided Learning.
This new system of Adaptive Learning allows more freedom as a Fully
Haptic Guided Learning. The effectiveness of dynamic learning boosts the learning
rate by 45.3% and shrinks the forgetting chance by 86%.
In summary this interactive-haptic instrument is a good invention for distance learning or people, who do not have the opportunity to learn in a traditional way. Furthermore it is another step in developing smarter and multifunctional concepts of haptic interfaces. To get used to the looking of this new invention it will need some time and rethinking, people have to differ between a learning tool instrument and a traditional instrument, they have to accept that this is not the same and it must not be the same, as long as there exists no wearable or an interface to readjust.
We live in an era of data explosion, where nearly every application/website uses data to improve the experience delivered to the users.
Sometimes, the best feature is the data itself. However, table and number charts are often hard to read and it can be hard to draw insights from large data tables.
Instead different data visualization methods can be used that simulate the brain’s ability to process data in a visual way.
In my research I found different Javascript Libraries that could help to make data interactive.
The following video is an example of how Augmented Reality is used for employee training at BMW. Something I have not seen before – they included other media like images and videos to explain complex situation better, in there training simulation.
COSA – CENTER OF SCIENCE ACTIVITIES Eröffnungswochenende: 19. und 20. Oktober 2019 Joanneumsviertel | GRAZ
Das Joanneumsviertel in Graz bietet eine Vielzahl an Museen & Standorten. Dazu zählen zum Beispiel „Die Neue Galerie Graz“ oder das Naturkundemuseum. Der neueste Zuwachs ist das CoSA – Center of Science Activities das am 19. Oktober 2019 eröffnet hat. Im Cosa soll Technik und Naturwissenschaft durch interaktive Installationen begreifbar gemacht werden.
Last week we had a workshop on the Muse Headband as part of the ProWork course, where we were able to get to know the device better and learn about its functions both theoretically and practically. We were able to try out the corresponding meditation application for 5 minutes at a time, and afterwards we tested the functionality in group work.