Supporting Custom Musical Interface Design for Children with Disabilities

For this blog entry, I’ve taken a look at the paper by Samuel Thompson Parke-Wolfe, Hugo Scurto and Revecca Fiebrink on Sound Control: Supporting Custom Musical Interface Design for Children with Disabilities. I was immediately attracted to this topic, as I would like to work on the design of an application for children on the autistic spectrum as part of my master’s thesis.

Where Is The Quiet: Immersive Experience Design Using the Brain, Mechatronics, and Machine Learning

This space is an invitation.
To experience this moment, quietly.
To sit and enjoy.
To expand and recharge.
To find stillness in meditation.
To connect with yourself and the surrounding world.
To observe the feelings in your body.
To explore your depths.
To give yourself permission to stop.
To discover what quiet means to you.

The twenty-first century is characterized by technology and hyper-connectivity. It is also associated with constant distraction and activity, whether through highway billboards, television, smartphones, computers or social media. In comparison, quiet spaces free from any distractions have become rare. So the question is: Where is The Quiet? 

NIME – MicroJam

After reading threw some papers in the proceedings archive I decided to go deeper into the MicroJam of Charles P. Martin and Jim Torresen. It is about a mobile app for sharing tiny touch-screen performances, which I tried out by downloading it.

“Touch-screen performances are limited to five seconds, instrument settings are posed as sonic “filters”, and past performances are arranged as a timeline with replies and layers. These features of MicroJam encourage users not only to perform music more frequently, but to engage with
others in impromptu ensemble music making.” I very liked the simple concept of drawing a random shape and getting an auditive feedback from this application. The world section provides the sound drawings of other people while the user can draw by himself in the jam! section. Also the possibility to change the colors of the lines, the background and the sound itself makes the usage more attractive. Other users’ apps automatically download their friends performances, to which they can listen and reply, which makes it more interactive.

The present version of MicroJam is an iOS app written in Swift with web backend provided by Apple CloudKit. The main screen consists of a list of performances downloaded from other app users. These can be selected, played back, and used as the basis for reply performances. New performances can be created by selecting the “+” symbol. The jamming screen then appears, allowing the user to record a new performance. A number of sound schemes can be selected for the performance. As of writing, these consist of a simple theremin-like sound, a keyboard sound, a Karplus-Strong modelled string sound, and a drum set.

NIME – Adaptive Multimodal Music Learning via Interactive-haptic Instrument

Yian Zhang       Yinmiao Li        Daniel Chin      Gus G. Xia

Music X Lab

New York University, Shanghai

ABSTRACT

Haptic interfaces have untapped the sense of touch to assist multimodal music learning. We have recently seen various improvements of interface design on tactile feedback and force guidance aiming to make instrument learning more effective. However, most interfaces are still quite static; they cannot yet sense the learning progress and adjust the tutoring strategy accordingly. To solve this problem, we contribute an adaptive haptic interface based on the latest design of haptic flute. We first adopted a clutch mechanism to enable the interface to turn on and off the haptic control flexibly in real time. The interactive tutor is then able to follow human performances and apply the “teacher force” only when the software instructs so. Finally, we incorporated the adaptive interface with a step-by-step dynamic learning strategy. Experimental results showed that dynamic learning dramatically outperforms static learning, which boosts the learning rate by and shrinks the forgetting chance by 86%.

I chose this paper, because I am music teacher. Further was my bachelor thesis about the learning of the Diatonic Accordion in Digital Age. I noticed that learning an instrument independently is really an advantage, also to be flexible in time, but there was no checking, if the musician is playing correctly. I do not mean the right score, but rather the right attitude while playing the instrument and the correct technique. I criticized in my thesis that learning an instrument only via Video without any checking tool, for example an interactive-haptic instrument, is not the best way of learning an instrument. Traditional Learning would be in this case always better, because of getting feedback and hints for a better performance.

Now with the invention of this interactive-haptic instrument we come closer to our image of distance learning with good quality. For sure, this is not the end of the invention. In best case it will develop to a smarter and multifunctional concept, useable for more instruments. Critique: This haptic flute is an extra built instrument with all its features, but there are also people, who buy a flute, and did not think about the learning method before. Or people, who change from Traditional Learning to Haptic Guided or Adaptive Learning. In most situations they will not buy another instrument, so the solution would be a wearable interface or an interactive-haptic interface to readjust on the traditional instrument, for example on the flute. I think to buy generally interactive-haptic instruments is for our society just now not the first choice. Maybe because the image of a specific instrument gets destroyed or the image changes to a new instrument. It is often a reason to learn an instrument because someone likes the form or the characteristic looking of it. Underneath the interactive-haptic flute can be compared with a traditional flute. It is very clear, there are two different instruments. The common flute looks much more beautiful and attractive. I think that for musicians the looking of an instrument is very important and a part of their personality, it would be very difficult to change this specific image of an instrument, which exists since 1000 or several hundreds of years.

Figure 1 Thomann.de
Figure 2 The overall design of flute device.

Beside above aspects the interactive-haptic instrument is still an invention in a positive trend concerning Haptic Guided Learning. This new system of Adaptive Learning allows more freedom as a Fully Haptic Guided Learning. The effectiveness of dynamic learning boosts the learning rate by 45.3% and shrinks the forgetting chance by 86%.

In summary this interactive-haptic instrument is a good invention for distance learning or people, who do not have the opportunity to learn in a traditional way. Furthermore it is another step in developing smarter and multifunctional concepts of haptic interfaces.
To get used to the looking of this new invention it will need some time and rethinking, people have to differ between a learning tool instrument and a traditional instrument, they have to accept that this is not the same and it must not be the same, as long as there exists no wearable or an interface to readjust.

Interactive Data Visualization: Javascript Data Visualization Libraries

We live in an era of data explosion, where nearly every application/website uses data to improve the experience delivered to the users.

Sometimes, the best feature is the data itself. However, table and number charts are often hard to read and it can be hard to draw insights from large data tables.

Instead different data visualization methods can be used that simulate the brain’s ability to process data in a visual way.

In my research I found different Javascript Libraries that could help to make data interactive.

WHERE TO INTERACT #2

WO FINDE ICH INTERACTION DESIGN GRAZ?

COSA – CENTER OF SCIENCE ACTIVITIES
Eröffnungswochenende:
19. und 20. Oktober 2019
Joanneumsviertel | GRAZ

Das Joanneumsviertel in Graz bietet eine Vielzahl an Museen & Standorten. Dazu zählen zum Beispiel „Die Neue Galerie Graz“ oder das Naturkundemuseum. Der neueste Zuwachs ist das CoSA – Center of Science Activities das am 19. Oktober 2019 eröffnet hat. Im Cosa soll Technik und Naturwissenschaft durch interaktive Installationen begreifbar gemacht werden.